What makes a good (troll) level? This one illustrates how a level can deceive, surprise and outright screw you over without making you feel like you're stuck bashing your head against a wall. It rewards you once you learn a section by making that section manageable once you know what's coming. It doesn't over-indulge in difficulty when it's not needed. It's SO GOOD! Entire Mario Maker playlist ➤
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