Thank you so much for watching, for additional information check below.
Codes
1st code controls items that can be consumed. (please note the id path is different instead of resources it is consumable)
2nd code controls resources that are not consumables such as metal & oil
📌HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemConsumable_Berry_Azulberry_C",Multiplier=2.5)
📌HarvestResourceItemAmountClassMultipliers=(ClassName="PrimalItemResource_Crystal_C",Multiplier=10.0)
📌Link to a document with all individual changes
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