We'll take a look at the Might Is Right tutorial and battle our way to our home town to be anointed mayor. Then we can finally hire a new friend.
Taking our first look at Might Is Right here.
Check out the Might Is Right Kickstarter page here:
Connect with me here:
About the Project
Might is Right is an old-school turn-based strategy game, it has simple controls and deep complex mechanics. We have been working on this project for more than 6 years. It started as a custom Disciples 2 map that Arsen has been perfecting in private LAN sessions since 2002. In the beginning, it was was supposed to be a very mechanically simple game, but as time went on, we kept adding more depth. So what is this game actually?
It's the best turn-based strategy game that we know. Very humble, I know. We were looking for more depth in the games that we play, and while making Might is Right, we kept improving the formula until we arrived at our current state. We honestly believe that this is something amazing, and are excited to share it with the rest of you.
Gameplay
In Might is Right, you control a squad of up to 6 characters, which includes your hero, and you fight your way across a large world. There are two modes that you switch between:
Adventure mode: Here your squad can move freely across the map, collect treasures, visit settlements, and do quests.
Combat mode: When you engage an enemy squad in adventure mode, you enter combat. In combat, you fight the enemy until you win... or lose. If things get too tough,you can always run away.
The game currently contains 8 heroes and 18 mercenaries with their unique traits, talents, and play-styles.
Each character gains experience in combat and can gain new levels. At each level, you get a talent point to spend. Every character has its own talent tree with options that offer very distinct play-styles; from glass-canon mages, to tanking healers.
The game features state-of-the art AI that will punish you for your mistakes. This, together with careful hand-tuning of the world, guarantees that you will have a challenge. The game is non-linear, so if it gets too hard or too easy, you can always take a different road.
Additional features:
Tutorial
Achievements
Quests
Our plan
We plan to release the game on Steam later this year. We need your help to improve the art in the game. Currently we are unsatisfied with the animations and some of the assets. We would like for Might is Right to get the same quality of art as what we have put into the programming and game design.If we go beyond our goal, we plan to expand the scope of the game with additional free content.
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